V and C
Calling C from V
V currently does not have a parser for C code. That means that even
though it allows you to #include
existing C header and source files,
it will not know anything about the declarations in them. The #include
statement will only appear in the generated C code, to be used by the
C compiler backend itself.
Example of #include
After this statement, V will not know anything about the functions and
structs declared in stdio.h
, but if you try to compile the .v file,
it will add the include in the generated C code, so that if that header file
is missing, you will get a C error (you will not in this specific case, if you
have a proper C compiler setup, since <stdio.h>
is part of the
standard C library).
To overcome that limitation (that V does not have a C parser), V needs you to
redeclare the C functions and structs, on the V side, in your .c.v
files.
Note that such redeclarations only need to have enough details about the
functions/structs that you want to use.
Note also that they do not have to be complete, unlike the ones in the .h files.
C. struct redeclarations For example, if a struct has 3 fields on the C side, but you want to only refer to 1 of them, you can declare it like this:
Example of C struct redeclaration
Another feature, that is very frequently needed for C interoperability,
is the @[typedef]
attribute. It is used for marking C.
structs,
that are defined with typedef struct SomeName { ..... } TypeName;
in the C headers.
For that case, you will have to write something like this in your .c.v file:
Note that the name of the C.
struct in V, is the one after the struct SomeName {...}
.
C. function redeclarations
The situation is similar for C.
functions. If you are going to call just 1 function in a
library, but its .h header declares dozens of them, you will only need to declare that single
function, for example:
Example of C function redeclaration
... and then later, you will be able to call the same way you would V function:
Example of using a C function from stdio, by redeclaring it on the V side
If your C backend compiler is properly setup, you should see something like this, when you try to run it:
#0 10:42:32 /v/examples> v run a.v
Hello world, value: 12345
[a.v:8] x: 26
#0 10:42:33 /v/examples>
Note, that the C function redeclarations look very simillar to the V ones, with some differences:
- They lack a body (they are defined on the C side) .
- Their names start with
C.
. - Their names can have capital letters (unlike V ones, that are required to use snake_case) .
Note also the second parameter const char *format
, which was redeclared as const_format &char
.
The const_
prefix in that redeclaration may seem arbitrary, but it is important, if you want
to compile your code with -cstrict
or thirdparty C static analysis tools. V currently does not
have another way to express that this parameter is a const (this will probably change in V 1.0).
For some C functions, that use variadics (...
) as parameters, V supports a special syntax for
the parameters - ...voidptr
, that is not available for ordinary V functions (V's variadics are
required to have the same exact type). Usually those are functions of the printf/scanf family
i.e for printf
, fprintf
, scanf
, sscanf
, etc, and other formatting/parsing/logging
functions.
Example
Calling V from C
Since V can compile to C, calling V code from C is very easy, once you know how.
Use v -o file.c your_file.v
to generate a C file, corresponding to the V code.
More details in call_v_from_c example.
Passing C compilation flags
Add #flag
directives to the top of your V files to provide C compilation flags like:
-I
for adding C include files search paths-l
for adding C library names that you want to get linked-L
for adding C library files search paths-D
for setting compile time variables
You can (optionally) use different flags for different targets.
Currently the linux
, darwin
, freebsd
, and windows
flags are supported.
[!NOTE] Each flag must go on its own line (for now)
In the console build command, you can use:
-cc
to change the default C backend compiler.-cflags
to pass custom flags to the backend C compiler (passed before other C options).-ldflags
to pass custom flags to the backend C linker (passed after every other C option).- For example:
-cc gcc-9 -cflags -fsanitize=thread
.
You can define a VFLAGS
environment variable in your terminal to store your -cc
and -cflags
settings, rather than including them in the build command each time.
#pkgconfig
Add #pkgconfig
directives to tell the compiler which modules should be used for compiling
and linking using the pkg-config files provided by the respective dependencies.
As long as backticks can't be used in #flag
and spawning processes is not desirable for security
and portability reasons, V uses its own pkgconfig library that is compatible with the standard
freedesktop one.
If no flags are passed it will add --cflags
and --libs
to pkgconfig (not to V).
In other words, both lines below do the same:
The .pc
files are looked up into a hardcoded list of default pkg-config paths, the user can add
extra paths by using the PKG_CONFIG_PATH
environment variable. Multiple modules can be passed.
To check the existence of a pkg-config use $pkgconfig('pkg')
as a compile time "if" condition to
check if a pkg-config exists. If it exists the branch will be created. Use $else
or $else $if
to handle other cases.
Including C code
You can also include C code directly in your V module. For example, let's say that your C code is located in a folder named 'c' inside your module folder. Then:
- Put a v.mod file inside the toplevel folder of your module (if you
created your module with
v new
you already have v.mod file). For example:
- Add these lines to the top of your module:
[!NOTE] @VMODROOT will be replaced by V with the nearest parent folder, where there is a v.mod file. Any .v file beside or below the folder where the v.mod file is, can use
#flag @VMODROOT/abc
to refer to this folder. The @VMODROOT folder is also prepended to the module lookup path, so you can import other modules under your @VMODROOT, by just naming them.
The instructions above will make V look for an compiled .o file in
your module folder/c/implementation.o
.
If V finds it, the .o file will get linked to the main executable, that used the module.
If it does not find it, V assumes that there is a @VMODROOT/c/implementation.c
file,
and tries to compile it to a .o file, then will use that.
This allows you to have C code, that is contained in a V module, so that its distribution is easier. You can see a complete minimal example for using C code in a V wrapper module here: project_with_c_code. Another example, demonstrating passing structs from C to V and back again: interoperate between C to V to C.
C types
Ordinary zero terminated C strings can be converted to V strings with
unsafe { &char(cstring).vstring() }
or if you know their length already with
unsafe { &char(cstring).vstring_with_len(len) }
.
[!NOTE] The
.vstring()
and.vstring_with_len()
methods do NOT create a copy of thecstring
, so you should NOT free it after calling the method.vstring()
. If you need to make a copy of the C string (some libc APIs likegetenv
pretty much require that, since they return pointers to internal libc memory), you can usecstring_to_vstring(cstring)
.
On Windows, C APIs often return so called wide
strings (utf16 encoding).
These can be converted to V strings with string_from_wide(&u16(cwidestring))
.
V has these types for easier interoperability with C:
voidptr
for C'svoid*
,&u8
for C'sbyte*
and&char
for C'schar*
.&&char
for C'schar**
To cast a voidptr
to a V reference, use user := &User(user_void_ptr)
.
voidptr
can also be dereferenced into a V struct through casting: user := User(user_void_ptr)
.
an example of a module that calls C code from V
C Declarations
C identifiers are accessed with the C
prefix similarly to how module-specific
identifiers are accessed. Functions must be redeclared in V before they can be used.
Any C types may be used behind the C
prefix, but types must be redeclared in V in
order to access type members.
To redeclare complex types, such as in the following C code:
members of sub-data-structures may be directly declared in the containing struct as below:
The existence of the data members is made known to V, and they may be used without re-creating the original structure exactly.
Alternatively, you may embed the sub-data-structures to maintain a parallel code structure.
Export to shared library
By default all V functions have the following naming scheme in C: [module name]__[fn_name]
.
For example, fn foo() {}
in module bar
will result in bar__foo()
.
To use a custom export name, use the @[export]
attribute:
@[export: 'my_custom_c_name']
fn foo() {
}
Translating C to V
V can translate your C code to human readable V code, and generating V wrappers on top of C libraries.
C2V currently uses Clang's AST to generate V, so to translate a C file to V you need to have Clang installed on your machine.
Let's create a simple program test.c
first:
Run v translate test.c
, and V will generate test.v
:
To generate a wrapper on top of a C library use this command:
v translate wrapper c_code/libsodium/src/libsodium
This will generate a directory libsodium
with a V module.
Example of a C2V generated libsodium wrapper:
https://github.com/vlang/libsodium
When should you translate C code and when should you simply call C code from V?
If you have well-written, well-tested C code, then of course you can always simply call this C code from V.
Translating it to V gives you several advantages:
- If you plan to develop that code base, you now have everything in one language, which is much safer and easier to develop in than C.
- Cross-compilation becomes a lot easier. You don't have to worry about it at all.
- No more build flags and include files either.
Working around C issues
In some cases, C interop can be extremely difficult. One of these such cases is when headers conflict with each other. For example, V needs to include the Windows header libraries in order for your V binaries to work seamlessly across all platforms.
However, since the Windows header libraries use extremely generic names such as Rectangle
,
this will cause a conflict if you wish to use C code that also has a name defined as Rectangle
.
For very specific cases like this, we have #preinclude
.
This will allow things to be configured before V adds in its built in libraries.
Example usage:
An example of what might be included in pre_include.h
can be found here
This is an advanced feature, and will not be necessary outside of very specific cases with C interop, meaning it could cause more issues than it solves.
Consider it last resort!